Many design theories expect a kind of certainty from the designing process, try to somehow distil only the best parts of the design. And even if this is not, in itself, a bad thing, it certainly risks this mistake, of taking the open process of the artefacts and turning it into an independent reality. Of course design is more like cooking than like chemical engineering: you never know exactly how it will taste.
The zen tea-house has a very low door, so that you must be humble and bow down to enter. The low door enforces, then, humility. Damn Japanese!
But no, actually, this is silly. Even the lesser man bows down, and after doing so he is just as likely to do shit as before.
Some people expect that an artefact should (or could, or must) have a single, straightforward, and unambiguous effect on users. And this, for sure, is silly. Read More »